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Taboo: The Sixth Sense is an unusual entry in the vast library of Nintendo Entertainment System (NES) titles. Released in 1989 and developed by Rare, this game is less about action or adventure and more about providing a mystical experience through the art of tarot reading. Unlike conventional games of its era, Taboo: The Sixth Sense doesn’t rely on levels, enemies, or high scores. Instead, it focuses on delivering a unique divinatory experience, making it a curious piece of gaming history.
Story
Taboo: The Sixth Sense does not follow a traditional narrative. Instead, it places the player in the role of a seeker of knowledge, looking for insights into their future. The game revolves around the ancient practice of tarot reading, a form of divination that aims to reveal potential paths and futures to those who seek guidance. While there is no protagonist or plot, the game’s story is created by the questions players bring to the tarot.
The absence of a predefined storyline allows players to inject their personal narratives into the experience. The questions asked can range from the mundane to the profound, covering aspects of love, career, and personal development. As the cards are drawn and the reading unfolds, players interpret the results, potentially gaining new perspectives or affirmations about their lives. This open-ended narrative approach was innovative for its time and challenges the conventional storytelling methods seen in most video games.
Gameplay
Taboo: The Sixth Sense offers a distinct gameplay experience that sets it apart from other NES games. The game begins by asking the player for some basic information, such as their name and birthdate, to tailor the tarot reading. Once the personal details are entered, the player is prompted to type a question to which they seek an answer. This question is central to the reading process, setting the tone for the cards drawn.
After submitting the question, the game shuffles a virtual deck of tarot cards. The player then watches as the cards are dealt into a classic tarot spread known as the Celtic Cross. Each card is revealed one by one, with the game providing interpretations for the card placements and meanings. This is where Taboo: The Sixth Sense shines, as it offers players a chance to engage with the mysterious art of tarot without the need for a physical deck or manual interpretations.
The gameplay is simple yet intriguing. There are no right or wrong answers, no points to score, and no enemies to defeat. Instead, the experience is introspective, inviting players to ponder the meanings of the cards and how they relate to their lives. This non-linear approach to gameplay was quite radical during the NES era, showcasing the versatility of video games as a medium for diverse experiences.
Graphics and Sound
For a game released on the NES, Taboo: The Sixth Sense utilizes its graphical capabilities to create a mystical and atmospheric experience. The graphics are minimalistic, featuring simple yet effective tarot card designs that are easy to distinguish and interpret. The tarot deck used in the game is based on the traditional Rider-Waite tarot deck, a popular choice among tarot enthusiasts for its rich symbolism and imagery.
The game’s presentation is clean, with a focus on the cards themselves. The background features a dark, starry sky that adds to the mystical ambiance. This visual setup helps players immerse themselves in the divinatory experience, enhancing the sense of mystery and wonder inherent in tarot readings.
Sound-wise, the game employs a limited but fitting soundtrack. The music is composed of soft, ethereal tunes that play during the tarot reading, adding to the overall atmosphere without overshadowing the experience. While the NES’s sound capabilities were limited, Rare managed to craft a soundtrack that complements the game’s theme and enhances the player’s engagement with the mystical process.
Legacy and Reception
Upon its release, Taboo: The Sixth Sense received mixed reviews. Critics and players were divided on the game’s unconventional approach and lack of traditional gameplay elements. Some appreciated the unique concept and were intrigued by the novelty of a tarot reading game on a video game console. Others, however, were less impressed, finding the experience too passive and lacking the excitement typically associated with video games.
Despite the mixed critical reception, Taboo: The Sixth Sense has carved out a niche following among collectors and retro gaming enthusiasts. Its uniqueness makes it a standout title in the NES library, often discussed in conversations about the most unusual games of the era. It is a reminder of a time when developers were willing to experiment and push the boundaries of what a video game could be.
Today, the game holds a certain cult status. It is often remembered for its attempt to bring the mystical world of tarot to a digital platform, paving the way for future games that explore non-traditional themes and experiences. Its legacy is one of innovation and courage, demonstrating that video games can serve as a medium for more than just entertainment.
Conclusion
Taboo: The Sixth Sense stands as a testament to the experimental nature of early video games. By daring to deviate from the norm, it offered players a chance to engage with an ancient tradition through the lens of modern technology. Although its reception was mixed at the time of release, its impact is still felt today.
The game’s willingness to explore new territory paved the way for future titles that blend gaming with other forms of art and culture. Its legacy is one of innovation, reminding us that video games have the potential to be much more than mere entertainment. They can be tools for introspection, exploration, and personal growth. Taboo: The Sixth Sense remains a unique and fascinating piece of gaming history, inviting players to explore the mysteries of the tarot and, perhaps, discover something about themselves in the process.