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Shin Megami Tensei If: A Unique Spin on the Series

Platform

Super Famicom

Publisher

Atlus

Genre

Turn-Based RPG

Release Date

10/28/1994

Story

Shin Megami Tensei If is a remarkable entry in the acclaimed Shin Megami Tensei series, distinguishing itself with its unique narrative approach. Released initially for the Super Famicom in 1994, the game sets itself apart by adopting a high school setting, a deviation from the post-apocalyptic environments typical of its predecessors. The story unfolds in Karukozaka High School, where students find themselves trapped in a demon-infested version of their school. This sudden shift to a hellish dimension is orchestrated by a disgruntled student, Hazama, who makes a pact with demons to gain power and exact revenge on those who wronged him.

Players assume the role of a customizable protagonist, choosing either a male or female student, tasked with navigating through this demon-infested labyrinth to confront Hazama and restore the school to normalcy. The narrative branches into different paths, each associated with a guardian deity that the protagonist aligns with, offering varying storylines and endings. This structure not only encourages multiple playthroughs but also adds depth to the storytelling, as each path uniquely explores themes of choice, consequence, and the nature of power.

Gameplay

At its core, Shin Megami Tensei If retains the series’ signature gameplay mechanics: turn-based combat, demon negotiation and fusion, and dungeon crawling. However, it introduces several innovations that make the experience distinct. The game focuses heavily on the dungeon-crawling aspect, with the high school itself serving as a central hub from which players access different realms, each with its unique challenges and enemies.

Demon negotiation remains a pivotal feature, allowing players to converse with demons to recruit them, gain items, or even avoid battles. This mechanic requires players to understand and respond to demon personalities, adding a layer of strategy and engagement. The fusion system, a staple of the series, enables players to combine demons to create more powerful allies, fostering a sense of progression and tactical depth.

Another notable gameplay element is the guardian system. Unlike other titles in the franchise, where characters level up traditionally, If introduces guardian deities that influence the protagonist’s abilities and stats. Each guardian provides specific bonuses and can evolve depending on the player’s actions and choices, thereby offering a personalized and adaptive gameplay experience.

Graphics and Sound

For a game released in the mid-1990s, Shin Megami Tensei If boasts impressive graphics that effectively convey the eerie and unsettling atmosphere typical of the series. The sprite work and character designs are detailed, with a distinct style that captures the dark and foreboding tone of the narrative. Despite the hardware limitations of the Super Famicom, the game utilizes its graphical capabilities to create a visually engaging experience, with environments that reflect the demonic corruption of the school setting.

The sound design plays a crucial role in enhancing the game’s atmosphere. The soundtrack, composed by Tsukasa Masuko, combines haunting melodies with intense battle themes, reinforcing the tension and urgency of the player’s quest. Sound effects are suitably eerie, complementing the visuals and narrative themes, while the limited voice work adds to the game’s immersive quality.

Legacy and Reception

Upon its release, Shin Megami Tensei If was met with positive reception, particularly in Japan, where it became a cult classic. Critics and players praised its innovative approach to storytelling and gameplay, highlighting its departure from the series’ norms as a refreshing and bold move. The game’s high school setting and narrative choices influenced future titles within the franchise, most notably the Persona series, which expanded on the concept of a school-based supernatural adventure.

In terms of legacy, If is often regarded as a pivotal installment that paved the way for the broader exploration of themes and settings within the MegaTen universe. Its emphasis on character development, moral choices, and branching storylines laid the groundwork for the complex narratives seen in subsequent entries. The game’s influence extends beyond its direct successors, impacting the RPG genre by demonstrating the potential for settings and stories outside traditional fantasy and science fiction realms.

Conclusion

Shin Megami Tensei If stands as a significant and innovative entry in the Shin Megami Tensei series. Its unique storyline, set within a high school environment, combined with its engaging gameplay mechanics and atmospheric presentation, make it a memorable experience for fans of the franchise and RPG enthusiasts alike. The game’s impact is evident in its influence on subsequent titles, particularly the Persona series, which expanded and refined the themes introduced in If.

Ultimately, Shin Megami Tensei If is a testament to the series’ willingness to experiment and push boundaries, offering players a distinctive and thought-provoking journey through a world where the choices made resonate throughout its narrative. Its legacy continues to be felt within the genre, marking it as an essential piece of gaming history.

Jake Hauler

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