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Baroque: A Dive into the Surreal World of Post-Apocalyptic RPG

Platform

PlayStation

Publisher

Sting

Genre

Horror RPG

Release Date

05/21/1998

Story

Baroque is a unique and enigmatic entry in the realm of role-playing games, originally developed by Sting Entertainment. The narrative is set in a dystopian future where the world has been ravaged by a cataclysmic event known as the Blaze. This event has warped reality, leading to the proliferation of twisted creatures and the degradation of human consciousness. Players assume the role of a nameless protagonist, often referred to as ‘the protagonist,’ on a mission to uncover the mysteries surrounding the Blaze and the sinister Neuro Tower.

The story is delivered in a fragmented and nonlinear manner, which is a deliberate design choice to match the game’s overarching theme of confusion and existential dread. Players piece together the narrative through cryptic messages, encounters with NPCs, and exploration of the Neuro Tower. The tower itself serves as both a physical and symbolic representation of the protagonist’s journey, filled with grotesque monsters known as Meta-Beings and the remnants of human civilization.

Throughout the game, players meet various characters, each with their own tragic backstories and philosophies. These include the Bagged One, the Collector, and the Coffin Man, who all provide cryptic clues and philosophical insights into the nature of suffering, redemption, and identity. The narrative’s depth is enhanced by the multiple endings, which depend on the player’s choices and actions throughout the game, adding layers to its replayability and thematic exploration.

Gameplay

Baroque’s gameplay is a blend of roguelike mechanics and action RPG elements, offering a challenging and immersive experience. The core of the gameplay revolves around exploring the Neuro Tower, which is randomly generated each time the player enters. This ensures that no two playthroughs are identical, keeping the experience fresh and unpredictable.

Players navigate the tower’s labyrinthine corridors, battling Meta-Beings and collecting items known as Idea Sephirah, which are essential for progress and survival. Combat is real-time, requiring players to engage with enemies directly, dodge attacks, and manage resources effectively. The game emphasizes survival, with players needing to carefully manage their health, vitality, and equipment as they ascend the tower.

One of Baroque’s distinctive features is its death mechanic. Unlike conventional RPGs, where death often results in a game over, Baroque incorporates death into its narrative structure. Dying allows players to retain some items and abilities, which can be used to further explore the tower and unravel more of the story. This mechanic aligns with the game’s theme of rebirth and self-discovery, encouraging players to learn from each death and apply that knowledge in subsequent attempts.

Graphics and Sound

Baroque’s visual and auditory design plays a crucial role in establishing its haunting atmosphere. The game’s graphics, while dated by contemporary standards, effectively convey a sense of decay and desolation that permeates the world. The Neuro Tower is depicted in dark, oppressive hues, with intricate details that evoke a feeling of unease and mystery.

The character and creature designs are deliberately grotesque, reflecting the warped nature of the game’s universe. These designs serve to unsettle players, challenging them to confront the unsettling realities of the post-apocalyptic setting. Despite the limitations of the hardware during its initial release, the game’s art direction succeeds in creating a memorable and immersive environment.

Complementing the visuals is Baroque’s eerie soundtrack, composed by Masaharu Iwata. The music is a blend of ambient and industrial sounds, punctuated by haunting melodies that enhance the game’s eerie and unsettling atmosphere. The sound effects, from the guttural growls of Meta-Beings to the echoing footsteps of the protagonist, contribute to the immersive experience, enveloping players in the distorted reality of Baroque.

Legacy and Reception

Upon its initial release in 1998 for the Sega Saturn, Baroque received mixed reviews. Critics praised its atmospheric storytelling and innovative use of roguelike mechanics but noted its steep learning curve and opaque narrative as potential barriers for some players. Despite this, the game developed a cult following, particularly among fans of experimental and narrative-driven RPGs.

The game’s legacy was further solidified with a remake for the PlayStation 2 and Nintendo Wii in 2008, which introduced updated graphics, voice acting, and additional content. This remake brought the game to a broader audience, allowing new players to experience its unique blend of gameplay and storytelling. The remake was generally well-received, with many appreciating the enhancements and the opportunity to explore Baroque’s world with improved visuals and mechanics.

Baroque’s influence can be seen in subsequent games that explore similar themes of existentialism, identity, and the human condition. Its willingness to challenge conventional narrative structures and gameplay mechanics has inspired developers to take risks and experiment with storytelling and design in the RPG genre. The game’s enduring appeal lies in its ability to provoke thought and discussion, making it a significant, if niche, entry in the world of video games.

Conclusion

Baroque is a fascinating exploration of the human psyche set against the backdrop of a nightmarish post-apocalyptic world. Its unconventional narrative, challenging gameplay, and atmospheric design have left a lasting impact on the RPG genre. While it may not be for everyone, its cult status and influence on narrative-driven games are undeniable. Baroque invites players to question reality, identity, and the nature of existence, making it a thought-provoking experience that resonates with those willing to delve into its depths.

Alexis A

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