Platform | Neo Geo |
---|---|
Publisher | SNK |
Genre | Fighting |
Release Date | 09/24/1992 |
Story
Art of Fighting, developed by SNK and released in 1992, is a landmark title in the fighting game genre. Set in the fictional city of Southtown, the game spins a compelling narrative that revolves around the gritty underworld of martial arts and crime. The main protagonists, Ryo Sakazaki and Robert Garcia, embark on a mission to rescue Ryo’s kidnapped sister, Yuri Sakazaki. This personal quest pits them against a series of formidable opponents, each with their own stake in the criminal underbelly of Southtown.
The story unfolds as the duo battles through various stages, each revealing more about the city’s dark dealings and the mysterious Mr. Big, the crime boss holding Yuri captive. The narrative is rich with character development, particularly focusing on Ryo’s commitment to his family and Robert’s dedication as a loyal friend. The game also introduces other significant characters, such as Takuma Sakazaki, the father of Ryo and Yuri, whose past ties to Mr. Big add depth to the storyline. Art of Fighting was one of the first fighting games to incorporate a deep story mode, setting a precedent for narrative-driven fighting games in the future.
Gameplay
Art of Fighting distinguished itself with innovative gameplay mechanics that were groundbreaking at the time. It introduced a “Spirit Gauge” system, which limited the use of special moves. As players executed special attacks, the Spirit Gauge would deplete, requiring players to strategically manage their resources. This system added a layer of strategy, as players had to balance their use of powerful moves with basic attacks.
The game also featured a “Super Attacks” mechanic, which could only be used when the player’s health was critically low. This feature added a dramatic flair to matches, as it allowed for potential comeback victories, keeping both players on their toes until the final moments of a fight. Another unique aspect of Art of Fighting was its emphasis on realism; characters would visibly show signs of damage, such as bruises and torn clothing, as the fight progressed, providing a visceral sense of impact.
The game offered a single-player story mode and a two-player versus mode. The single-player campaign was structured in a traditional arcade style, where players would progress through a series of fights, each culminating in a challenging boss battle. The versus mode allowed players to face off against each other, showcasing their skills and mastery of the game’s mechanics.
Graphics and Sound
Art of Fighting was a technical marvel for its time, pushing the boundaries of what was possible on arcade hardware. The game employed large, detailed sprites that were significantly larger than those seen in other fighting games at the time. This emphasis on character size and detail made the game visually impressive, providing a greater sense of immersion.
The game also featured a dynamic zoom-in and zoom-out camera system, which adjusted the view based on the distance between characters. This camera mechanic enhanced the cinematic feel of the game, making fights more engaging and visually striking. The attention to detail extended to the backgrounds, which were richly designed and contributed to the game’s gritty, urban atmosphere.
The sound design of Art of Fighting was equally noteworthy. The soundtrack, composed by the renowned SNK sound team, provided a fitting backdrop to the intense action with its mix of rock and jazz influences. Each character had their own theme, adding to their unique identities. Voice samples and sound effects were used effectively, with characters exclaiming moves and grunting during battles, further enhancing the realism and excitement of the gameplay.
Legacy and Reception
Upon its release, Art of Fighting was met with critical acclaim and commercial success. It was praised for its innovative mechanics, captivating story, and impressive graphics. The game quickly became a staple in arcades around the world, securing its place as one of SNK’s flagship titles. It laid the groundwork for future titles in the series, as well as influencing other fighting games that followed.
Art of Fighting is often credited with popularizing the concept of a narrative-driven fighting game, a feature that many modern fighters now incorporate. The Spirit Gauge and Super Attacks introduced new layers of strategy that would be expanded upon in later games within the genre. The visual impact of the game also set a new standard for character design and animation in fighting games.
The game’s success led to the development of two sequels, Art of Fighting 2 and Art of Fighting 3: The Path of the Warrior, each building upon the foundation of the original. The characters from Art of Fighting would also go on to appear in SNK’s crossover series, The King of Fighters, further cementing their legacy within the fighting game community.
Conclusion
Art of Fighting remains a significant milestone in the evolution of fighting games. Its combination of a compelling narrative, strategic gameplay mechanics, and impressive audiovisual presentation set it apart from its contemporaries. The game’s impact is still felt today, as it inspired numerous features that have become staples in the genre. As one of SNK’s most beloved titles, Art of Fighting continues to be celebrated by fans and remembered for its contributions to the world of fighting games.