Game data not found.
Story
CriticomNA, developed by Kronos Digital Entertainment and published by Vic Tokai, is a 3D fighting game that emerged during the mid-1990s, a period when the fighting game genre was rapidly evolving. Set on the distant planet of Criticom, the game introduces players to a universe where warriors from different planets are summoned to compete in a deadly tournament. The prize? A mystical artifact known as the Relic, which is said to grant its possessor immense power.
Each character in the game comes with their own backstory and motives for seeking the Relic. For instance, some characters are driven by the desire for power, while others are compelled by a sense of duty or revenge. The narrative is woven into the fabric of the game through pre-fight cutscenes and dialogue exchanges, providing context for the battles and adding a layer of depth to the character interactions. However, the story primarily serves as a backdrop to the action, with the main focus on the combat itself.
Gameplay
CriticomNA distinguishes itself with its 3D arena-based combat system, which was a relatively novel concept at the time of its release. The game features a roster of eight unique fighters, each equipped with their own set of special moves, combos, and fighting styles. Players can engage in one-on-one battles, utilizing the game’s mechanics to outmaneuver and outfight their opponents.
Combat Mechanics
The combat in CriticomNA is based on a combination of standard attacks, special moves, and a unique energy bar system. Players can execute punches, kicks, and grappling moves, while also charging their energy bar to unleash more powerful attacks. The energy bar adds a strategic element to the gameplay, as managing energy and timing powerful moves can turn the tide of battle.
3D Movement
A key feature of CriticomNA is its 3D movement, allowing players to sidestep and circle around opponents. This adds an additional layer of strategy, as players must not only focus on direct attacks but also consider positioning and spatial awareness. The arenas themselves are varied, with different environments providing both aesthetic diversity and subtle tactical advantages.
Character Variety
The game’s roster includes a mix of humanoid and alien fighters, each designed with distinctive appearances and move sets. This diversity encourages players to experiment with different characters to find the one that best suits their play style. However, mastering each character’s unique abilities can be challenging, which adds to the game’s replay value.
Graphics and Sound
Visual Presentation
For its time, CriticomNA boasted impressive 3D graphics, showcasing detailed character models and environments. The game’s visual style reflects the sci-fi and fantasy elements of its setting, with each arena meticulously crafted to match the thematic background of the tournament. While the graphics might appear dated by today’s standards, they were considered cutting-edge upon the game’s release.
Sound Design
The sound design in CriticomNA complements its visual elements, featuring a soundtrack that blends futuristic and atmospheric tunes. Each character has their own set of sound effects, from the clash of weapons to the grunts and cries during combat. The audio contributes to the overall immersion, enhancing the intensity of the battles and the otherworldly feel of the game.
Legacy and Reception
Upon its release, CriticomNA received mixed reviews from critics and players alike. While it was praised for its ambitious attempt at bringing a 3D fighting experience to home consoles, it faced criticism for its execution. Some of the common critiques included clunky controls, uneven character balance, and a lack of depth in the fighting mechanics compared to other games of the era.
Despite its shortcomings, CriticomNA holds a certain charm for fans of retro games and collectors. It represents a period of experimentation and innovation in the gaming industry, as developers were exploring new technologies and gameplay possibilities. Over the years, it has gained a cult following, with some players appreciating it for its unique setting and ambitious design.
Conclusion
CriticomNA stands as a testament to the experimental nature of the mid-90s gaming landscape. While it did not achieve mainstream success, it pushed the boundaries of what was possible in fighting games at the time. Its blend of 3D graphics, unique character roster, and intricate arenas offered players a glimpse into the future of gaming, even if it didn’t quite hit the mark in execution.
Though its impact was not as profound as some of its contemporaries, CriticomNA remains a fascinating piece of gaming history. It serves as a reminder of the industry’s willingness to take risks and explore new ideas, paving the way for the evolution of the fighting game genre. For those interested in the roots of 3D fighting games or looking to explore lesser-known titles, CriticomNA offers an intriguing journey into the past.